These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.
This fixes the GL renderer on macOS's OpenGL shader compiler.
Fixes #3420
program_id = glCreateProgram ();
glAttachShader (program_id, vertex_id);
glAttachShader (program_id, fragment_id);
+ glBindAttribLocation (program_id, 0, "aPosition");
+ glBindAttribLocation (program_id, 1, "vUv");
glLinkProgram (program_id);
glGetProgramiv (program_id, GL_LINK_STATUS, &status);